http://www.wellbeingatschool.org.nz/studentsurvey <---click on this
password: 290Studentsa For completing the survey you will get 10 banqer dollars. You are to follow the pamphlet we created for South Korea~ but the information that you will need in your pamphlet are:
Page 1: Flag & country name Page 2: Map and Questions Q's 1.Population 2.Area(Landsize) 3.Language 4.Leader 5.Currency (Money name) 6.Capital City Page 3,4: Four Landmarks, (Things to see)- -Picture -Name -Information Page 5: Three Cities -Name -Information Page 6: Choose One thing about each of these: Art, Food, Music, Culture -Picture -Name -Information
All countries have something that is a strong symbol for their country. In New Zealand we have many such as the silver fern, kiwi, kiwifruit etc. Korea also has many different symbols but we are going to look at the tiger in particular. Korea sees the Tiger as a strong protective animal, and for a country has been attacked by China, North Korean, and Japan at different points in history the Tiger has been a symbol of Koreas resilience in these situations. We looked at a piece of art from Korea that is almost a satirical (making fun of something) image, but important piece of art to Korean people as they hang it in their house to protect their houses from bad luck.
We also looked at the story of a tiger that tries to trick a man, who is helped by a wise rabbit. You can watch it below. The Ungrateful Tiger from Ramón Luis on Vimeo. We are going to look at different countries and see which things are similar to Aotearoa and which things are different. We are going to take South Korea as an example to see how we can later look at a country of our own choice.
One place where rules are important are in the games that we play. So we are going to create a game with rules in order so everyone can play the game fairly. It's also important that the rules are clear so that there is no arguments over what other people may think it means. Here is an example of the game Mr.Clark made and the rules to follow when playing it. If you enjoy playing it in class, maybe you might like to play it at home with a family member or friend. Mr. Clark’s 'Virtue Marae' game rules.
-All players start at ‘Timatanga’ (start). -Each person has one roll for their turn but if they roll a 6 they get another turn. -Players can go any direction but must travel the dice number in one direction only (ie. if you roll a 6 you can’t go right 4 and then left 2). -The idea of the game is to collect 5 values and then go out to the ‘Whakaoti’ (finish line). -If you land on top of another player (ie. they are 5 squares away and you roll a 5) they must go back to ‘Timatanga’. -The first person to ‘Whakaoti’ with 5 values wins. In this class we looked at the communities we are involved in and what rules and laws happened in those places. We also looked at why those rules were important. After watching the video things to think about were. -What were the main problems in this video? -Did moving to a place with no rules solve the problems at the beginning? -Who had the most fair rules and why do you think they were fair? -Which place would you rather live in and why? In our first week we watched a video about emotional intelligence and how certain emotions are like a monster that takes control of our body/mind. We talked about what we can do when we feel our emotions building and how we each have our own ways to calm those emotions when they get too big. This was the video that went with our discussion. (CLICK HERE TO SEE VIDEO)
We have been learning about what a Treaty is and about the principles of the Treaty of Waitangi which are Partnership, Protection, and Participation. Then we created our own treaty about these principles which has given us a good standing of a classroom that supports the 3 P's. We also put our hand prints on the treaty as a signature of our agreement.
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SSWALTWe are learning to be a part of a community and how to maintain our communities with rules and laws. Archives
May 2018
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